11/24/2023 0 Comments Eu4 manpower recovery army maintenanceIi) It targets a large number of recruits I) You are the one and only one who pays for it Below 50% maintenance, trained manpower is released.Įxample 2: Conscription is the most expensive because If the maintenance cost cannot be met, skill will drop accordingly. Reducing army maintenance reduces available funds for manpower maintenance and recruitment. The expected cost of this quota is shown as the army maintenance slider in the economy menu. State recruitment, like taxes, works by setting a quota for how much trained manpower is demanded, then fulfilling that as much as possible. In any case the point is that it's not coming out the treasury of the government. Nobles take wealth from peasants that work their land and part of the reforms address this. Owning more land means more men to potentially turn into levies. So in a province where the state owns no resources, no peasant levies can exist. This is decided by who owns the land they work before getting drafted. † ‡ The difference between feudal and peasant levies is who they are loyal to. The drawback being that the state then has little manpower of its own and nobles can turn disloyal. Noble manpower is free* as nobles have already paid for the training and recruirment seeing how it's their manpower and they are borrowing it to the central government. The country can then tap into the powerbrokers' trained manpower through provincial levy laws.Įxample 1: Under certain conditions, nobles offer high skill manpower though extremely limited in numbers (knights) while the majority of the army is made up of levies, feudal -loyal to the nobility †- and peasant -loyal to the central government ‡. If this is fully maintained, the rest is used to recruit new trained manpower from the fighting age population. They spend a set portion, up to 4%, of their wealth to maintain trained manpower. The powerbrokers' access to fighting age population is defined by their power and their rights. So in summary: manpower demands goods and if these demands are met skill is maintained or increased. Some sources have low a "standard" but are cheaper while others have the potential to be highly professional forces but are expensive. Each source of manpower has different values for max possible skill and good requirements. The more the manpower's skill will increase until it reaches said "standard", which is what their max possible skill is. The more good requirements are met for an adequate amount of time The entire system of manpower's skill revolves around the idea that each and every source of manpower has a "standard" and good requirements. They convert fighting age population into trained manpower, and maintain this trained manpower at a skill level appropriate for the country's army. In MEIOU & Taxes 3.0, every province has four different sources that recruit and maintain a manpower pool: The Nobles, the Burghers, the Tribals and the State. Manpower, Skill and recruitable population Beyond losing tax payers, you are also losing trained, experienced men, that it took years to bring to the level they were, and who you are now forced to replace with green ones. The second is to make such a system feel rewarding by enabling the player to gather resources and invest in building up the military and attaching consequences to military casualties. The first being to simulate the reality of states having to choose between the two extremes that are a free but unprofessional army, loyal to local powerbrokers and an expensive army which is loyal to the central government. With that in mind, the aim of the system is twofold. The longer a soldier was trained and drilled, the better he performed both in battle but also in the various duties that life on campaign demands. Although this too happened, there was usually some training involved. Broadly speaking, historically, manpower was not meant to be some farmer conscripted and given a weapon. The core idea behind the system is that manpower should cost to field and maintain and not only the fraction in active duty.
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